What's the difference between the difficulty options?

Deus Ex: Human Revolution gives you three options for starting a new game, “Tell Me a Story”, “Give Me a Challenge”, and “Give Me Deus Ex”:

Deus Ex Human Revolution New Game

  • Can I store items in my apartment?
  • Is this guy dead?
  • How can I not snap people's necks (or only snap it a little bit)?
  • How do I beat the Picus boss?
  • How many Praxis points can I earn in a single playthrough?
  • Does killing in the opening sequence count against the Pacifist achievement?
  • The wording seems to imply that there’s more difference than just tougher enemies (i.e. more/less emphasis on story), is there?

  • What was that weird 'shock'/EMP I received?
  • Are there any consquences to killing the innocent?
  • What is the criteria of “Foxiest of all Hounds”?
  • How am I supposed to kill the final boss on the Deus Ex difficulty?
  • How do I stop Deus Ex from installing the MSVC redist package at every launch?
  • What actions give XP in Deus Ex: Human Revolution?
  • 2 Solutions collect form web for “What's the difference between the difficulty options?”

    No. “Tell me a story” does not mean that the story is enhanced. Rather, it means that the challenge is decreased, as if to say that the game is only interesting for its story and not its gameplay challenge if the player picks the reduced difficulty.

    To be specific, harder difficulty decreases your health and regeneration rate, increases the enemy’s health, regeneration rate and accuracy. It also affects the regeneration delay. (Source: GameFAQs)

    This is taken directly from the strategy guide. Note that the player health always shows up as 100 ingame regardless of the difficulty but it is more of a percentage. You get more (50% more in this case compared to the next difficulty) out of your 100 health (or 200 max with nutrients), ie take more damage before you die, on Tell Me a Story than harder difficulties.

    Tell me a story

    • Player Health: 150%
    • Player Health Regen: 115%
    • Player Health Regen Delay: 75%
    • Energy Regen: 150%
    • Energy Regen Delay: 75%
    • Enemy Accuracy: 60%
    • Enemy Health: 75%

    Give me a challenge

    • Player Health: 100%
    • Player Health Regen: 100% (4 pt/sec)
    • Player Health Regen Delay: 100% (6.5s)
    • Energy Regen: 100% (1 pt/sec)
    • Energy Regen Delay: 100% (10s)
    • Enemy Accuracy: 100% (per enemy)
    • Enemy Health: 100% (per enemy)

    Give me Deus Ex

    • Player Health: 75%
    • Player Health Regen: 85%
    • Player Health Regen Delay: 115%
    • Energy Regen: 75%
    • Energy Regen Delay: 125%
    • Enemy Accuracy: 125%
    • Enemy Health: 125%

    Starting a playthrough on Give me Deus Ex also disables object highlighting and the crosshairs, but these can be re-enabled in Options -> Gameplay.

    We love Playing Games, especially Video Games.