What is the benefit of Skulljacking enemies after the first one?
In XCOM 2, the storyline requires the player to
Skulljack an Advent officer. This triggers what is (at that
stage in the game) a difficult fight.
How do the bonus perks from the Advanced Warfare Center work? Are Gatekeepers vulnerable to EMP Bombs? Can I backup Ironman saves in XCOM 2? How can I raise a soldiers hacking ability? How can I do waypoint movements in xcom 2? How can I get to the final fight without wasting consumables?
The option remains to do this to other enemies, and indeed there’s an achievement for doing it to every type of enemy. What is the benefit of doing this?
2 Solutions collect form web for “What is the benefit of Skulljacking enemies after the first one?”
Before you can Skulljack for non-plot reasons you first need to research “Skullmine” in the proving grounds. It only works on the Advent trooper family of enemies, not on pure-breed aliens.
Successfully hitting an enemy in melee with the skulljack gives you a hacking attempt with a small reward of a small supply bonus and a large reward of a lead on an alien facility. Failing the hack deals 3-4 damage to the x-com operative. The success chance of non-specialists is very low, so you should leave skulljacking to the specialist class.
As a secondary benefit, a skulljack-hit is always an instant kill, even when the hacking is failed. So sometimes you might want to do one simply for tactical reasons.
The “special security feature” which you encountered during your first hack into the advent network will not bother you during non-story-relevant skulljacks.
An extra benefit is that if you’ve researched Skullmining, equipping the Skulljack gives your Specialist a straight +20 to hacking skill. Handy for getting those large rewards!