Skins that affect game mechanics

I was under the impression that all skins are only related to appearance, but came across this mention of Kog’Maw’s Lion Dance which actually modifies the skill behaviour. Does this affect anything besides the visuals (as in damage, proc effects, projectile speed etc.), and if so which other skins affect the actual gameplay?

There is also a post on skins with sunglasses interact with Leona’s ability, are there other such hidden factors that are common across skins? (say, frostfire skins resist more ice damage or something)

  • What is the formula for armor/magic resist reduction?
  • How to make good rune pages for general use
  • If Mordakaiser's, Zilean's, and Yorick's ults are placed on a champion, in what order do the ults take place?
  • What is the optimal way to play the remade Evelynn in the jungle?
  • What is the idea of a bot “kill lane”?
  • Why are characters banned in tournament play for DotA-likes?
  • A generic way to easily identify these skins when browsing champions on the LoL site would also be very helpful.

  • While traveling during his ultimate, is Nocturne targetable by friends or foes?
  • How are all diminishing returns calculated in League of Legends?
  • Do traps improve when you level the ability after you place them?
  • What abilities can be blocked by sivir's/nocturne's spell shield?
  • What are the differences between Defense of the Ancients (DotA) and League of Legends (LoL)?
  • Good champions pick and strategies
  • 5 Solutions collect form web for “Skins that affect game mechanics”

    As mentioned, the only thing skins change is the appearence. No stats are affected nor supposed to be. If they were, people would fully classify lol to be a pay2win game, which few does at the moment.

    One thing to note though, is that some skins can change the appearence of their spells. I’ve noticed some times that the abilities are actually harder to spot by the eye on certain skins.

    An example is Pulsefire Ezreal, whom in my opinion is harder to track some of his abilities on. His skill shots gets a bit harder to see exactly where the hit area is.

    I can aswell imagine Frostfire Annie and her abilities to be a bit more hidden during the winter version of Summoners Rift.

    A clear difference is the Nocturne original and Nocturne halloween skin. The Nocturne halloween skin’s Shadow ability almost cuts through your eyes due to its strong colors. It might appear to be a bad thing, but can be useful to drag attention with when you’re going tanky with him.

    But basicly, the only thing skins might improve your gameplay with is visual advantage to a low extent, and the feeling that you must win because, hey, you got a skin !

    EDIT
    It seems as if Singed’s poison had been purple all along. Never mind this case:

    For example Surfer Singed (used to) have an other color on his Poison Trail. It was purple, and it has harder to spot than the normal green one. I noticed enemies running into my purple poison sometimes because it was quite hidden in the brown ground. That is however altered now since they increased the visuals on his poison and made it green for all skins.

    Skins have absolutely no effect on your damage output/resistance, attack/projectile/movement speed, or on-hit effects.

    In a nutshell, all a skin does is change the appearance of your champion. There are some cases (Legendary skins, for example) where the skin will have a more significant effect on your champion. This can come in the form of skills looking different while keeping their original effects, champion voices changing, or the way your character walks.

    Some (but not all) examples:

    • Frostfire Annie – Blue flames instead of orange.
    • Gentleman Cho’gath – A more civilized English accent, as well as some altered dialogue
    • Woad Ashe – Different movement animation (still maintaining default movement speed)

    Currently, the only champion whose skin affects other champions (in addition to his own appearance) is Pulsefire Ezreal. However, even this is a minor change, changing the enemy champions’/minions’ death animations.

    The case that you mentioned regarding Sunglasses wearing champions in relation to Leona is a rare case. Off the top of my head, it is the only case (I could be wrong, though), and even then the damage reduction is utterly minuscule.

    For additional reference, the Skin Spotlights channel on YouTube has a fairly comprehensive list of videos showing various and many champion skins.

    Zombie brand has a slower aa animation but he puts his hands up when enemies ie in bush are near and vandal brand has a faster animation btw the changed animations actually effect aa speed but it is unaccounted for but it is worth noting

    The Game did at one point in the load screen tips state that skins with shades did in fact lower damage from Leona by 1

    Actually the accepted answer is not totally true. Ingame champions are not the same with another appearance applied. They are programmatically different champions. it means that it can have unexpected differences on a champion with different skins. It’s not the wanted behaviour, but it happens :

    Jarvan IV commando had reduced damages on his AA passive

    Nidalee had increased Q damage with her snow skin

    Also I think a Tryndamere skin made his ult on CD and inefficient if a champion hit him at the moment he use ult. To be confirmed.

    But all this to say that at a programmation level, champion skins are different entities.

    We love Playing Games, especially Video Games.