In the new Loot 2.0 system, when are a legendary item's stats determined?

Blizz have made it so it’s much more likely to get items which are relevant to your character. Whilst overall great, I’m now struggling to gear up my followers.

If I find a legendary shield with my wizard, identifying it will inevitably lead to a pointless shield full of int. However if I stash it and then ID it with my Barb, will it then have strength and be useful for the templar?

  • Is there any damage type that cannot be resisted?
  • What are the precise effects of rubies in weapons (why do the tooltips show a range)?
  • Buying Diablo 3 in a different region
  • Does magic find on followers do anything?
  • What are the ranges of each skill?
  • What skills don't reset Sharpshooter?
  • When are a legendary item’s stats determined, when it drops, or when it is identified?

  • What happened to the heroes from Diablo 2?
  • Where can I find legendary crafting materials?
  • Does the Wizard's Electrocute gain the effects of Prodigy for every monster hit in the chain?
  • Do stat boosts affect DoT effects already in play?
  • Do I have to stick around to get co-op loot?
  • How does health link work, exactly?
  • 5 Solutions collect form web for “In the new Loot 2.0 system, when are a legendary item's stats determined?”

    Item stats are determined upon drop. If you stash it and later identify it on a different class, it will still be specific to the class that it dropped on for you. If the item does have stats for a different class, those stats were still predetermined on the drop. This is because Loot 2.0 does not guarantee that all drops will be specific to your class, so although rare, there are possible exceptions.

    If it is to follow the current system, it will be determined upon drop. Quote from the wiki:

    Item stats are set the moment the item is generated, and are based on the monster or object that drops the item, the item level, and the character’s Magic Find. How or when a player identifies an item has no effect on the stats or the quality of the roll, and any superstitions to the contrary are unfounded.

    I could not find any solid info for 2.0, but from what I’ve at least heard the identify system will not change, just how relevant loot is towards the class you play and so on.

    Edit: A bit more fumbling, there are indications that the identification system might even be removed in 2.0, or near future. Simple speculation, but if you ask me it makes sense as the system is kinda redundant anyway. Considering the 2.0 or RoS isn’t even out yet, we need to just wait and see, things can still be changed.

    Determined on drop. Tested with 10+ legendary items – the most convincing was finding magefist with my Demon Hunter – had my Wizard ID it – came up with 378 Dex. All others had primary stats of character finding them as well.

    I tested this out today with an item ( the thunder belt)

    However, I found it with my wizard and since it was the 2nd one I found I decided to try to ID it with my monk and BAM! It rolled Dex. So there you go, the stats are not predetermined on drop like they used to be.

    As Sharain said the item is generated when it’s dropped by the mob and not when identified.

    I can comfirm that the droprate on legendary items is 10%.
    As it seems you only need 10% magic find to farm legendary items.


    MF will apply 100% of its benefit to Blue items, 30% to Yellow items,
    and 10% to Legendary and Set items. This means someone with 300% MF
    will end up finding roughly 30% more Legendary and Set items than
    someone with 0%.

    We love Playing Games, especially Video Games.