Imperial levels time increases?

I noticed that the imperial level items take a lot longer to build all of a sudden this morning on windows phone. Did that happen on the other platforms, too?

Also, it seems that the rewards for creating cooling coils are insufficient to the cost of the cooling coils…..

  • Which characters unlock each scene?
  • Which characters in Tiny Death Star can be unlocked without paying in Imperial Bux?
  • Does floor order matter?
  • How do I claim or complete new Imperial assignments?
  • Does unlocking bitizens via the album make them available for play in the game?
  • What character/species is this?
  • Is there a fast way to get to the bottom of the Death Star?
  • Does unlocking bitizens via the album make them available for play in the game?
  • My TDS does not earn any credits while I'm not playing
  • Which characters unlock each scene?
  • What character/species is this?
  • What's the point of imperial inventory?
  • One Solution collect form web for “Imperial levels time increases?”

    This also happened with iOS. The Imperial item build times are generally longer and not as clustered. That is, previously there were a bunch of different items with the same times (55 minutes, 1:05, 1:25, …) and now they are more spread out, including some rather long ones. The longest are in the Superlaser Ray level (5:20 for “Cooling Coil”, and 8:40 for “Blaster Rifle”) which were both previously around 2 hours.

    In the update two major revisions ago, the Superlaser Ray was also the longest, with 5:20 for the single item available then. So it appears that they have reverted to those times for the first item, with longer times for the newer second items.

    Edit: the costs associated to Imperial item building have also changed, apparently in proportion to the time required.

    Second edit: the costs have changed again with the most recent update (data 1.4) of about Feb 23rd 2014, and the costs and times are now less extreme than they were for a while there.

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