How is the queue scene rating calculated?
I noticed that all rides have a “Queue scene rating” on their Overview tab. I also noticed that guests will pay about 50% more for rides with a good queue scene rating. How exactly is this rating calculated?
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After lots of experimentation in sandbox mode I think that I can say this:
- Every building part and scenery object has a scene value and an effect radius. These values can be vastly different, but do not necessarily correlate with price or size.
- Each of these objects affects all queue tiles within its radius. The total scenery value of each queue tile is the sum of the objects which affect it.
- Effect radius is limited horizontally but not vertically. That means scenery can be placed far above or below the queue and still affect it fully.
- The scene rating of a ride is the average of all tiles of its queue.
That means in effect:
- Rides with short queues are easier to style than rides with long queues
- Compact and winding queues gain more score from each tile than long, stretched ones.
- Placing scenery very close to the queue is good for two reasons. First, more scenery objects can affect the queue and second, each object will affect more queue tiles.
- When you don’t care at all about aesthetics or realism, you can move all the scenery exactly below the queues and a hundred meter below ground.
Update Version 1.1.3: While the patchlog says that “Various improvements have been made to how guests assess ride queues”, none of these seem to have invalidated any of the above points.