How does value affect the gain of smithing experience?

As of Skyrim’s 1.5 patch, you get differing values for smithing items in part due to their value. More expensive, more experience.

UPDATE 1.5 (all platforms unless noted)

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    • New cinematic kill cameras for projectile weapons and spells

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    • Smithing skill increases now factor in the created item’s value

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    Emphasis mine. So what’s the skinny? Are Iron Daggers and Leather bracers still the best way to skill up, or will I actually be better served with my hundreds of Dwarven Ingots?

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  • 7 Solutions collect form web for “How does value affect the gain of smithing experience?”

    According to UESP, formulas for XP gain post 1.5 update are as follows:

    25 + (3 * item value ^ 0.65) base XP for constructing an item.
    25 + (8 * item value ^ 0.6) base XP for improving an item
    Source: http://www.uesp.net/wiki/Skyrim:Leveling

    [old info]
    I did a little bit of experiment while leveling up smithing after 1.5 beta came out. Based on the data I have gathered, it appears that the experience gained is roughly proportional to the square root of the value of the item created. Furthermore, it also appears that experience gain by improving an item at a grindstone or workbench works in the same manner. The gain in experience is proportional to the square root of value added.

    So it seems that improving expensive items to super legendary state will contribute a lot to leveling up smithing in later stages.

    Data:

    To get from smithing level 52 to 53, I needed to make:

    • 17 iron daggers (value = 10)
    • 13.5 leather bracers (value = 25)
    • 7 leather armors (value = 125)
    • 11 gold rings (value = 75),
    • 7 gold necklaces (value = 125)
    • 3.5 elven bows (value = 470).

    To get from level 81 to 82, I made

    • 4.2 Glass Warhammers (value = 985)
    • 6.3 Glass Waraxes (value = 490)
    • 9.5 Elven Swords (value = 235)
    • 12 Steel Shields (value = 150)
    • 25 Leather Bracers (value = 25)
    • 32 Iron Daggers (value = 10)

    To get from 81 to 82, I improved:

    • Glass warhammer (value before = 985, after = 2298, value added = 1313, number = 3)
    • Glass warhammer (value before = 985, after = 1805, value added = 820, number = 4.5)
    • Glass waraxe (value before = 490, after = 1143, value added = 653, number = 4.5)
    • Elven sword (value before = 235, after = 548, value added = 313, number = 6.5)
    • Elven sword (value before = 235, after = 430, value added = 195, number = 10.2)

    starting point: 85 skill with 1735 skill xp needed to level.

    Trials:

    50 xp = leather bracer (1685 remaining)
    99 xp = leather bracer x2 (1636 remaining)
    247 xp = leather bracer x5 (1488 remaining)
    
    95 xp = leather armor (1640 remaining)
    283 xp = leather armor x3 (1452 remaining)
    
    340 xp = leather helmet x5 (1395 remaining)
    

    Analysis:

    leather armor: 4 leather, 3 strips (4.75 leather)
    125 value, 94.33 xp, 19.85 xp per leather
    
    leather helmet: 2 leather 1 strip (2.25 leather)
    60 value, 68 xp, 30.222 xp per leather
    
    leather bracer: 1 leather, 2 strips (1.5 leather)
    25 value, 49.4 xp, 32.933 xp per leather
    

    Conclusion: If you are skilling up with leather only, you should continue making leather bracers. Leather Helmet and Leather Armor are not as efficient sources of xp per leather.

    Trials:

    384 xp = iron dagger x10 (1351 remaining)
    555 xp = iron dagger x10 + upgrade x10 (1180 remaining)
    
    340 xp = iron warhammer x5 (1395 remaining) (see leather helmet)
    

    Conclusion: Iron dagger still beats iron warhammer. Don’t upgrade.

    178 xp = elven helmet x2 (1557 remaining)
    337 xp = elven helmet x2 + upgrade x2 (1398 remaining)
    

    Conclusion: Elven materials are too expensive to skill up on.

    426 xp = silver sapphire necklace x2 (1309 remaining)
    

    Conclusion: don’t sell gems, craft up the ones you find.


    Final analysis: You are less screwed than before if you make items other than iron daggers or leather bracers, but those are still the easiest and most effective smithing items to make for leveling. In specific detail, my leveling plan is:

    1. Gather leather as I wander
    2. Buy out the vendor's iron supply
    3. Craft iron daggers til out of iron
    4. Craft leather bracers with the remaining leather.
    

    If you don’t want to make leather bracers and iron daggers… consider making bows – they have fairly high value to material ratios.

    The best and most cost effective way to level experience in my opinion is crafting of gold rings. Although it does require the purchase or finding of the alteration spell “Transmute.”

    1. Buy all iron ore from merchants
    2. Transmute iron ore to gold ore
    3. Craft 2 gold rings per 2 gold ore
    4. Repeat

    Very cost effective way to level smithing while leveling alteration.
    Although because merchants generally don’t keep tons of iron ore I’d recommend stocking up whenever you see it.

    I have found the best way to upgrade smithing. Go to mzulft where the mission was for the college and the staff of Magnus. In there you can collect a lot of the dwemer artifacts and melt them down at a smelter and create a lot of dearven metal ingots and then as normal get lots of iron ingots and make dwarven bows, which cost 1 iron ingot and 2 dwarven ingots. (you can get around 2000 lbs. of dwarven artifacts in that place) note* not all of the artefacts can be melted down.

    Enchanting and Alchemy will go up a certain amount of skill based upon the value of the item crafted. Smithing did not follow this progression which is why everyone would level just by making iron daggers and leather bracers. This will change that. While you will still be able to do nothing but those items, their low value will make it much more of a challenge and give incentives for making other types of arms and armor in order to progress your skill.

    This question is not the good question, but answer is it is an exponent of the value of the item created.
    To make example, if value is 10 times as much it is worth about 5 times as much experience, if value is 5 times as much it is about 2.5 times as much experience. If value is 2 times as much is it about 1.5 times experience. With the note that the is a small set amount of experience is added that does not change for each craft.
    This still is not really a useful answer.

    What people want to know is 3 things,
    1. what should I acquire?
    2. what items should I make?
    3. should I improve them once I have made them?

    Answer 1: All items you have the perks to work should be acquired. If you are heavy side of the tree you can use pretty much anything but Chitin plates, moonstone and malachite. Light side of the tree, everything but Dwarven, Orcish, and Stahlrim.

    Answer 2: This will Change some by your skill level and what smith bonuses you have, see number 3.
    Silver – With any gems
    Gold – with any gems
    Leather – Leather Bracer
    Iron- Daggers
    Steel- Steel Helmet (with advanced armor perk Steel Plate Armor)
    Dwarven- Dwarven bow (When you can add 50% value by improving Dwarven Armor)
    Moonstone- Elven bow (with quicksilver ingots) then Elven Armor.
    Chitin- Chitin Heavy Armor
    Orcish- Orcish helm (When you can add 50% value by improving Orcish Armor)
    Malachite- Glass Bow
    Ebony- Ebony bow or Nordic Carved Armor
    Daedric- Daedric Warhammer
    Stahlrim- Stahlrim Warhammer

    3: You should improve anything is the value increased exceeds the percentage of the materials the improvement item represents. In a list by the improvement item.

    Iron- if it will increase the item value by 10 or more
    Leather- if it will increase the item value by 15
    Steel- if it will increase the item value by 50
    Dwarven- if it increases item value by 75
    Orcainium- If it will increase item value by 100
    Quicksilver- if it increases item value by 200
    I think all others- yes

    After much deliberation and testing, I think the fastest and most cost effective way to level smithing is by making glass/dwarven/elven arrows. 1 ingot 1 firewood decent experience gain.

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