# How do I test for a player at specific coordinates?

If I do:

``````/testfor @p[x=,y=,z=,r=]
``````

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• ### 3 Solutions collect form web for “How do I test for a player at specific coordinates?”

You’re scanning for the nearest player, your should scan for all the players.

## Solution

``````/testfor @a[x=X,y=Y,z=Z,r=R]
``````

Where:

• X the x location
• Y the y location
• Z the z location

For example:

``````/testfor @a[x=64,y=10,z=64,r=5]
``````

(Search for players on coordinates 64,64 at height 10, with a radius of 5 blocks)

## Variables

Specify the location:

• @p nearest player
• @r random player
• @a all players
• @e all entities

Specify the values:

• x, y, z coordinate
• r, rm radius (max, min)
• m game mode
• c count
• l, lm experience level (max, min)
• score_name max score
• score_name_min min score
• team team name
• name entity name
• dx, dy, dz volume dimensions
• rx, rxm vertical rotation (max, min)
• ry, rym horizontal rotation (max, min)
• type entity type

## Examples:

To test if Alice is online:

``````testfor Alice
``````

To count the number of players in survival mode within a 3-block radius of (0,64,0):

``````testfor @a[0,64,0,3,m=0]
``````

To count the number of players currently flying:

``````testfor @a {abilities:{flying:1b}}
``````

To count the number of zombies within a 20-block radius of (0,64,0):

``````testfor @e[0,64,0,20,type=Zombie]
``````

Source

I’ve noticed that the invalid UUID doesn’t always mean that the format is wrong, as I’ve gotten the error a lot when the format was correct, but no entity was detected. Make sure you are in the area you’ve specified, and then retry your command.

You put @p[x,y,z,r] this considers the whole section as the identification of the player try @p [x,y,z,r].

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