How are Gran Turismo online games physically hosted?

A group of my friends have been having regular GT5 evenings using Community > User > My Lounge.

We were wondering how games are physically hosted. Are they managed by one of the PlayStations (denoted by the crown next to the username?) or are they managed by the PSN (GT5? Polyphony?) servers?

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  • Last night the network was dropping out for some of the users and we couldn’t work out what was going on. A couple got a “network incompatibility error 717” error. Two racers couldn’t see each other for a few of the races.

    All of us are in New Zealand and we’re using a combination of ethernet cable and wireless. As the word has spread more friends are signing up so we had 6-8 racing last night.

    If the game is physically hosted by the first user’s PlayStation we need to make sure they are using an ethernet cable and on a fast/low-lag internet connection.

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  • 2 Solutions collect form web for “How are Gran Turismo online games physically hosted?”

    Quoting from the Gran Turismo FAQ:

    What is the role of the host in an online race event?
    Last Updated: Dec 24, 2007

    In the online gameplay (Star type) of Gran Turismo 5
    Prologue there is a host player.

    The host has the following two roles:

    (1) Manages the start and end of races.

    (2) Performs the communication between all participant players for
    internal data communications during gameplay.

    Because of this, if the host exits out of a race during the race, the
    race itself will be terminated. Also, please note that if the
    connection environment of the host deteriorates, the cars on screen
    may not drive properly.

    For this reason, the software automatically evaluates the network
    connection environments of the participant players, to select the
    players with the most suitable network connection as the host.

    The actual upstream bandwidth of the host is especially important
    since they will be communicating with other players. Therefore the
    software evaluates both the NAT type of the players, and the measured
    connection speed during actual play as well.

    Regarding evaluation of your network connection environment, please
    refer to the following page.

    I know this information covers the Prologue rather than GT5 itself, but I can’t find any references to whether or not they changed the networking model between then and GT5. There is no other relevant FAQ entry for GT5, so I’m making the assumption that this information is still valid.

    Based on this, it appears that the games are, indeed, hosted by one of the players and not on the PSN servers. If I’m reading this right, the game determines which player has the best connection as the time, so you shouldn’t have to worry about it yourself. That said, having more people on a wired instead of wireless connection would help, since their bandwidth still matters for timely communication with other racers through the host.

    According to this article which cites the Playstation Magazine:

    My Lounge supports voice chat for up to 32 players and lets you host
    16-player online races…

    (Emphasis added)

    This would lead me to believe that the My Lounge matches are hosted by a player and not on PSN servers.

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