Pretty much just what the title says, does the shiny rate reset? If it does, what are the factors that make it reset? Does my 1 in “X” chance of encounter begin from the start of the game, or every time I power off/on my DS and reload my saved game? I haven’t been able […]
I was looking into the mechanics of Poké balls, and there’s a lot of conflicting information about how the bonus from timer balls is calculated. Earlier than Gen 5, everywhere agrees that the bonus starts at 1 and increases by 1 every 10 turns, to a maximum of 4 at t = 30. Bulbapedia gives […]
In Pokemon lore, was it ever explained why a PokeBall is just lost when you miss or a Pokemon breaks free? Basically, why can’t you just pick up your failed balls off the ground and reuse them? I guess we are looking for an explanation given in the game themselves, but I would say its […]
Some Pokemon need to be raised with love to evolve right? Well, if it is possible, I’d like to evolve my Riolu at Level 2, but I don’t think I can get enough love into one level. That’s where Pokemon Amie comes in. If I raise Riolu’s Affection to 5 hearts and level it up […]
As it says on Bulbapedia “Upon evolution, a Pokémon will retain its Shiny status. A Shiny Charmander, if leveled up, will eventually become a Shiny Charmeleon and then a Shiny Charizard, just as a regular Charmander will become a regular Charmeleon and then a regular Charizard. This is due to the status being determined by […]
I’ve heard that if my trainer ID is a specific pattern or has certain numbers, it will effect how often I encounter shiny Pokemon. Is this statement true and what kind of patterns/numbers are most effective? I know the trainer ID is random at every new game, but is there a way to manipulate it […]
Detect/Protect can protect a pokemon from being hit by an attack for one move. But why is this helpful? You use the move, they fail to attack you, and then it’s just normal again. The only reason I could think of is to perhaps let a pokemon die from poison (or similar statuses), but even […]
In at least some Pokemon games there are modifiers called “Natures” which affect pokemon stats. What do they do and how do it work? Also, what specific games possess it?
The question: How do the stats of an individual pokemon relate to its abilities’ damage? For example: Let’s say i have a pokemon that has 110 Atk and 100 Sp Atk. He knows 2 attacks: 1 is a Physical Attack with 80 power, and 1 is a Special Attack with 90 power. How do i […]
A bit of a multiheaded question here, but it didn’t quite justify being four different questions. Is it possible to get a shiny legendary pokemon in the Pokemon games? If so, when is it generated? Does the overworld sprite reflect the shiny status? Does this vary by generation?