Tag: minecraft-commands

Minecraft peaceful mode: spawn hostile mobs, give them creative mode AI

I like playing in peaceful mode, as I feel that making something complex in peaceful is more fulfilling than in creative. However, making many things requires items dropped only by mobs. In creative mode, mobs spawn, but simply ignore you. You can still get mob drops by killing these effectively harmless mobs. Such a feature […]

Armor not providing armor bars/protection

Im using command blocks to give players custom armor, and I ran into a slight problem. All the armor (except the boots) are not actually giving bars of armor in survival mode and will not actually act as protection. Here is the command for the boots: /give @p chainmail_boots 1 0 {display:{Name:”Archer Boots”,Lore:[“You feel somewhat […]

How do I target players found by /testfor?

Normally I’m good at command blocks but I’ve hit a roadblock. I’m using a test for command: /testfor @a {Inventory: [{id:minecraft:leather_boots,Damage:0s,Count:1b,Slot:100b}, {id:minecraft:leather_leggings,Damage:0s,Count:1b,Slot:101b}, {id:minecraft:leather_chestplate,Damage:0s,Count:1b,Slot:102b}, {id:minecraft:leather_helmet,Damage:0s,Count:1b,Slot:103b}]} for a little assassin kit, you know? Anyway I want the person with this armor on to have a speed and jump boost how can I get the same person or […]

Why is =! not working in testfor command?

I am building a proximity alarm on a server that should go off when someone other than me approaches my house. However, the output of my command block keeps turning up as something along the lines of “The entity value is not a valid one” My command is: /testfor @p[name=!Myname]

What are the x, y, and z in the /testforblocks command?

I’ve recently heard about a command which can detect blocks in an area, the /testforblocks (with an s at the end, to not confuse with /testforblock) command. In this command, there the x1, y1, z1, x2, y2, z2, but also a supplementary x y z: testforblocks <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> […]

How can I check if an entire team has died?

I’m making a Minecraft minigame map using commandblocks (no code or mods). One of the game end conditions is that a team is eliminated. How to I reliably check that a team has no members left alive on it? I am using 1.8, and this will (obviously) be multiplayer

How to effect entities with a potion effect in a certain radius in MCPE?

So im trying to make a custom potion using an xp bottle, I’m using the command /execute @e[type=xporb] ~ ~ ~ effect @e[r=5] poison 5 2 true, I’m trying to make it where anything in a radius of 5 will be poisoned, so is it possible, or did I make a mistake when writing the […]

Minecraft ArmorStand Teleportation

So I’m using SethBling’s armorstand posing help and I’m trying to teleport an invisible stand to an already set stand but I’m having troubles understanding how the teleports work. I know the commands but I don’t know how to control which way the stand will move, can anyone help?

Setblock clock with scoreboard doesn't work in Minecraft

I’ve been trying some things with scoreboard lately and I always get to the point where I need to use the following commands. /scoreboard players set @a Holding 0 /scoreboard players set @a Holding 1 {DataTag} /execute @e[score_Holding_min=1] ~ ~ ~ /summon LightningBolt ~ ~ ~ People tell me to connect these to the same […]

Is there an easier way to detect for a block around the player?

Currently the easiest or most compact way to test for a block, say grass, around the player is by using an execute detect command for every block in a radius that you want. That means you would need 27 to test for a 1 block radius (3x3x3), one for each possible X, Y, and Z […]

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