Are there any important points of no return?

Very often in a game like this, you hit certain landmarks in the plot beyond which a large portion of the content becomes locked out.

In Mass Effect 1, there was a sort of dual one when unlocking the Ilos mission (being unable to access the Citadel) and actually going to Ilos (being unable to leave).

  • Does my multiplayer Galaxy at War progress count towards all my single player saves?
  • How much do weapon upgrades affect my guns?
  • What effect does the ending of Mass Effect 2 have on Mass Effect 3?
  • Does paragon/renegade/neutral morality affect the storyline or available missions?
  • How do I hijack an Atlas?
  • How to avoid all romantic relationships in mass effect 3?
  • Mass Effect 2 had a different variant on this, where if you didn’t complete pretty much everything you wanted to do before the IFF mission it was impossible to do without causing some unpleasant consequences (and skipping it and heading straight to the endgame to avoid those consequences caused OTHER consequences).

    Is there any point in Mass Effect 3 like either of these scenarios? Is there some task you should be sure to hold off on until you’re ready, or you risk losing access to content? (I’m not looking for a laundry list of things that you can or can’t do – a good answer would be a very clearly demarked “Make sure you’ve done everything you can or want to do before you go do Mission X”, if there is such a junction in this game.)

  • What effect does the ending of Mass Effect 2 have on Mass Effect 3?
  • Where do I go to investigate the Hanar Diplomat?
  • Does the piercing mod allow me to shoot through cover/objects?
  • What does the red X mean?
  • How can I plan how much weight capacity I'll need?
  • Can you drop and reacquire the Hanar Diplomat quest?
  • 3 Solutions collect form web for “Are there any important points of no return?”

    Firstly for an initial point of no return – as soon as you get access to the Sirta vendor in the Hospital ward buy a/the present/s, completing missions removes them quickly before you know their value.

    Secondly before beginning Priority: Tuchanka you should finish off as many sidequests as you can, since completing it renders some sidequests as failed. Don’t panic about having some remaining in your journal however, a few don’t have their locations unlocked for retrieving quest items until later.

    Thirdly Priority: Cerberus Headquarters is the point of no return for the rest of the sidequests. You can still use the onboard vendors on the normandy to purchase goods, but because of the price markup on the ship it’s better to visit them directly for whatever you need before commencing this mission as well.

    There’s one I’ve come across so far.

    Before you cure the genophage, be sure that you’ve taken care of other matters dealing with Tuchanka as not doing so can affect your war assets.

    There is a point of no return near the end of the game after which you won’t be able to finish any side missions that are still open (the mission name is a spoiler about some plot development):

    Before you start the assault on the Cerberus headquarters you should finish any sidequests as you won’t be able to finish them later.

    If you want to remain completely unspoiled pay attention for missions where you get the dialog option to postpone the mission. That dialog option marks the point of no return.

    We love Playing Games, especially Video Games.